Money Mastery Project
Developing Under Progress
Aim
- The game aims to teach players about entrepreneurship and financial literacy.
Objectives
- 1. Improving the financial literacy knowledge for minimum 480 youths between 16-25 years old from Romania, Greece and Cyprus using module 1 from the Money Mastery board game
- 2. Improving the entrepreneurial knowledge for minimum 480 youths between 16-25 years old from Romania, Greece and Cyprus using module 2 from the Money Mastery board game
- 3. Improving the knowledge about financial markets for minimum 480 youths between 16-25 years old from Romania, Greece and Cyprus using module 3 from the Money Mastery board game
Final result
A modular board game on 3 modules.
1. Module one is about financial literacy:
Module 1 focuses on teaching players about budgeting and saving money as self-employed individuals. Players draw side hustle cards to earn additional income, and must also draw "life's surprises" cards that represent unexpected expenses. The goal of Level 1 is to save up enough money to unlock Module 2.
3. Module three about investments
Module 3 focuses on investing and financial decision-making. Players must make decisions about where to invest their money, balancing risk and reward to grow their wealth. The goal of Module 3 is to achieve financial success and stability.
2. Module two about entrepreneurship
Module 2 focuses on running a small business. Players must hire staff, pay rent and other expenses, and make strategic decisions to grow their businesses. The goal of Module 2 is to reach a certain level of profitability and/or business growth to unlock Module 3.
Partnership
Greece
- INSTITOUTO POLITISMOU LAOGRAFIAS ATHLITISMOU KAI NEON TEHNOLOGION
- Glyfada's Experimental School of Superior Vocational Training
Romania
- Asociatia HESSA
- SC Conflicte si Training SRL
Cyprus
-
Active Cypriot Programs and European Learning Into Acceptance, ACPELIA
E.N.N. ETERNAL PERSPECTIVES LTD
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